#var kanchai_kuan 1;
#var kanchai_chai 扬;
#var kanchai_shuliang 1;
#var kanchai_yiyou 0;
#var kanchai_cuxi rough;
#var kanchai_shuzhi crotch;
#var mingling_kuan yicun;
#var mingling_chai yangchai;
#act {中年僧人说道:「虚隔,厨房现在紧急需要%1寸宽的%2柴%3根} {
NOTE 需要%1寸宽的%2柴%3根;
#var kanchai_kuan @math.ParseCN{%1};
#var kanchai_chai %2;
#var kanchai_shuliang @math.ParseCN{%3};
#if {$kanchai_kuan == 1} {
#var mingling_kuan yicun;
};
#elseif {$kanchai_kuan == 2} {
#var mingling_kuan liangcun;
};
#else {
#var mingling_kuan sancun;
};
#if {"$kanchai_chai" == "杨"} {
#var mingling_chai yangchai;
};
#elseif {"$kanchai_chai" == "松"} {
#var mingling_chai songchai;
};
#else {
#var mingling_chai bochai;
};
#delay 2 {ask seng about 柴刀; wield dao;};
};
#act {你抽出一把柴刀握在手中。} {take chai};
#act {你从柴堆上拿走了一根%1的%2。} {
#var kanchai_map {
{粗糙} {rough} {大段} {large} {光滑} {smooth}
{弯曲} {bending} {小段} {small} {直} {straight}
{树杈} {crotch} {树干} {trunk} {树根} {root} {树枝} {branch}
};
#var kanchai_cuxi {$kanchai_map[%1]};
#var kanchai_shuzhi {$kanchai_map[%2]};
#delay 1 {#send {put $kanchai_cuxi $kanchai_shuzhi}};
};
#act {你将一根%1的%2放置在木墩上。} {
#ticker kanchai_kan {pi $kanchai_kuan} {2};
};
#act {旁边一个中年僧人跑过来一把夺走你的木柴,喊道: “木墩上的那根%*都没有砍完就想砍下一根了?”} {
#ticker kanchai_kan {pi $kanchai_kuan} {2};
};
#nop {#show 你往aa上劈了一刀,劈下一根一寸宽的柏柴。}
#act {你往%*上劈了一刀,劈下一根%1宽的%2柴。} {
#if {"%2" == "$kanchai_chai"} {
#math kanchai_yiyou {$kanchai_yiyou + 1};
#show <321>成功获得:%1寸宽的%2柴($kanchai_yiyou/$kanchai_shuliang);
#if {$kanchai_yiyou >= $kanchai_shuliang} {
#untick kanchai_kan;
#$kanchai_yiyou jiao $mingling_kuan $mingling_chai;
};
};
};
#act {木墩上什么东西都没有,你怎么劈柴?} {
#untick kanchai_kan;
take chai;
};
#act {你现在并没有装备这样东西作为武器。} {
wield dao;
};
#act {把柴刀还给我再回去向道果禅师领赏。>} {
jiao dao;
};
#act {中年僧人收走了你的柴刀。} {
#show 任务完成!请回道果禅师处领取奖励;
}; zmud 462虽然比较老,一些简单的功能那是可以实现的。这里抓取你拿的东西
然后i2,抓取拿的东西的id。%lower是转换为小写
462中文界面还是比较友好,熟悉熟悉游戏。打算长玩建议换客户端,paotin,muder,mush
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